Performancing Metrics

Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Monday, February 8, 2010

Not Quite, But Getting There

So, I set up a temporary site today that will function as a small storefront for the immediate future.  I still need to resolve issues with getting the web-domain of www.digitalfruit.com, and in the mean time I would like to be able to sell at least some of the product that I'll be getting.  It would also be nice to have some place to sell my software.  Digital distribution is the most effective means for me to distribute anything right now, but that requires presence on the internet, which until tonight was something that I did not have.  Here's the link for all interested parties Digital Fruit Store Front. its not completed yet, but I should have things up soon.
     But, on the note of software, here is tonight's software pick on Amazon.com:  Kaspersky internet security 2010.  This is the product that I use as part of virus removal, along with several other tools that I have in my handy little tech bag, and I just found out yesterday that Amazon has an amazing price for it right now.  The 3-user edition is only $34.99, which is almost $40.00 off the regular price.  So, if you want to know what product I'll be backing, its this one.
     And as a final note today, I have finally gotten some pictures up from the development of Digital Fruits first video game, Epic, up on my Picasa albums, they should be on the side-bar of the main blog, so go ahead and take a look if you like.  They're not much, but I figure having something to show is better than nothing.  I'm trying to get a demo up and running as soon as I can, but it seems to keep getting caught up in production problems.

Friday, January 22, 2010

Stagnanting on a Video Game

My wife and I started on this video game project about 4 years ago now, and I have a large amount of work already accumulated towards this thing, but I think I'm losing steam. Its been weeks since I've really done anything for it worth while. I'm still committed to it, but it seems I've lost the energy I once had for these things.
I don't know, maybe I'm just worried that nothing will ever become of it, despite the fact that I've put in so much time and effort. I mean, really, four years worth of development; programming, story line, music composition, artwork(lots of artwork), character development, and background research. I've tried to find help, but not many people are really devoted to a cause that doesn't pay right off the bat these days. Several friends have helped out, but I still don't have anything close to substantial.
I will post things here as I come up with them though. Updates in the progress, maybe even some concept images and spoilers as the thing progresses. Right now it has the tentative title of Epic. Its catchy, and has seemed to have stuck, but I'm still wondering if a name change is needed.
Well, that seems to be all that I have time for tonight, so I'll sit down and write some more tomorrow. Maybe I'll have something more substantial to talk about then.

Thursday, January 21, 2010

And so it began!

So, this is the beginning of the Digital Fruit blog. I'm starting this blog to chronicle the development of my small company as it goes from a garage tinkering to something I hope will be beneficial to the people of Aberdeen WA, and possibly much more. I know that the birth of another tech company is not anything to brag about, but I'm hoping this one will be something big, something a little different. I plan to take this thing and do a lot of good for the computing community. I want to develop software, fix computers, and to produce power for us and the community.